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Xash3d download
Xash3d download






Note: the macros and cvars were adjusted in hlfixed branch.

  • selfgauss: if set to 0, players won't hurt themselves with secondary attack when shooting thick brushes.
  • explosionfix: if set to 1, explosion damage won't propagate through thin bruses.
  • Fixes an infamous exploit on crossfire map.
  • satchelfix: if set to 1, doors won't get blocked by satchels.
  • WEAPONS_ANIMATION_TIMES_FIX fixes deploy and idle animation times of some weapons.
  • HANDGRENADE_DEPLOY_FIX makes handgrenade play draw animation after finishing a throw.
  • TRIPMINE_BEAM_DUPLICATION_FIX fixes tripmine's beam duplication on level transition.
  • CROWBAR_IDLE_ANIM makes crowbar play idle animations.
  • GAUSS_OVERCHARGE_FIX fixes tau-cannon (gauss) charge sound not stopping after the overcharge.
  • CROWBAR_FIX_RAPID_CROWBAR fixes a "rapid crowbar" bug when hitting corpses of killed monsters.
  • CROWBAR_DELAY_FIX fixes a bug when crowbar has a longer delay after the first hit.
  • Fixed tripmine sometimes having wrong body on pickup Patchīugfix-related macros that can be enabled during the compilation:.
  • Fixed weapon deploy animations not playing sometimes on fast switching between weapons.
  • Fixed alien controllers facing wrong direction in non-combat state.
  • Fixed beam attachment invalidated on restore (that led to visual bugs).
  • Fixed a potential overflow when reading sentences.txt.
  • Fixed flashlight battery appearing as depleted on restore.
  • Hand grenades don't stay primed after holster, preventing detonation after weapon switch.
  • Brought back gluon flare in singleplayer.
  • Tau-cannon (gauss) beam color depends on the charge as it was before the prediction code was introduced in Half-Life.
  • Tau-cannon (gauss) plays idle animations.
  • This bug affected houndeye attacks as their attack depends on percieved number of squad members.
  • Fixed a bug that caused talk monsters (scientists and security guards) to face a wrong direction during scripted sequence sometimes.
  • xash3d download

    Technical detail: the problem was a check for a wrong variable. Monsters now play idle sounds as it's supposed by the code.

    xash3d download

    Technical detail: now monster's Activity is set before the call to SetYawSpeed. Fixed an occasional bug when houndeyes stuck unable to do anything.Half-Life SDK for GoldSource & Xash3D with some bugfixes.








    Xash3d download